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Il-2 sturmovik battle of stalingrad demo
Il-2 sturmovik battle of stalingrad demo












  1. #IL 2 STURMOVIK BATTLE OF STALINGRAD DEMO HOW TO#
  2. #IL 2 STURMOVIK BATTLE OF STALINGRAD DEMO SKIN#
  3. #IL 2 STURMOVIK BATTLE OF STALINGRAD DEMO MODS#
  4. #IL 2 STURMOVIK BATTLE OF STALINGRAD DEMO DOWNLOAD#

Aircraft "weathering" option/slider (as in CloD) will not be available. Track recording will be available (as in RoF). No pilot body in cockpit view (possible feature for the future/after release). Parachute jump and bail out will be implemented (how detailed unknown yet). Multiple AI difficulty levels (novice, ace, etc). AI will be able to make decisions when to return to base (due to damage/fuel/ammo/etc). AI will fly with the same flight model as the player (no simplifications). Engines will operate in a realistic manner as they do in RoF. Cockpit details will not be modeled to CloD level. Cockpit switches and toggles will be animated (to what extent unknown yet). For SP: QMB, Single Missions and a Career/Campaign system. Will include both multi-player and single-player gameplay options. Would like to return to the original IL-2 idea. Not a study/training sim (think FSX, DCS), but a combat simulator. Only the critical systems will be modeled: propeller pitch, boost, altitude control, different mechanization, weapons etc. Not a CloD clone sequel, a brand new game. Map Editor as a tool will not be available (however theoretically it will be possible to create new maps without an editor). User skinning will be supported with provided templates.

#IL 2 STURMOVIK BATTLE OF STALINGRAD DEMO SKIN#

Official Skin Packs will be used (as in RoF).

#IL 2 STURMOVIK BATTLE OF STALINGRAD DEMO MODS#

Other types of mods will be supported (as with "mods on" in RoF). The sound will be designed for stereo (but will work fine with multi-channel output). Will not use GPGPU (not applicable and no server-side option). Force-feedback will be supported (and "better than previous games"). Multi-monitor setups will be supported. External physical instrument support (as IL-2 DeviceLink) will not be available at launch. Multi-core support will be the same as in RoF (best with 4-core CPU). Multi-threading and multiple cores will be utilized. Engine can support different types of player vehicles from main battle tanks to giant robots. Work will be done to make the engine ready for WWII aircraft. Native 64-bit support is still considered. If this product is a success - DirectX 11 support will be considered for the future. Engine will be DirectX 9 based on launch. Will use Digital Nature (Rise of Flight) engine. Private project, no government/state is involved with financing. New theaters and planes are planned for the future if everything goes to plan. New content added over time after initial launch (paid). Free-to-play client (as with RoF) will not be available. Business model will be a hybrid between RoF and the old IL-2. Business model will have some similar aspects with RoF, but it will not be identical. Initial client release is slated for early 2014. "Loft" Demonstrates some of the latest BoS lighting ( It won't be F2P ).īf.109 Online test / LaGG 3 ( May seem pointless but it's to show that planes aren't bouncing all over the place due to the netcode. They also announced they adopted a different payment system than what they implemented in Rise of Flight, so no more buying individual planes and campaigns at DLC price - However no solid details have been given yet. IL-2 BoS will be based on the same engine as RoF running DirectX 9, however it will see a slew of graphical updates.

#IL 2 STURMOVIK BATTLE OF STALINGRAD DEMO HOW TO#

Unfortunately the name has been beat to the ground and spat on with all those terrible arcade titles and the last IL-2 Cliffs of Dover, which was so broken and half-baked that it's already dead in the water - No more support.Īnyone familiar with 777 Studios know they are a quality studio, lot of attention to details and know how to make a solid game. The original IL-2 was probably one of the best and most renowned flight simulators in the industry, it even has an active community to this day. They also opened up the pre-order program - They already have early access slated for Autumn 2013 for the Premium Edition and Winter for the Standard Edition. Now a bit of footage, developer diaries and presentations are starting to be released.

#IL 2 STURMOVIK BATTLE OF STALINGRAD DEMO DOWNLOAD#

For those who want to make their unique and personal skin, which is relativly easy with available skin templates which devs made public and free on il2 forum, bellow are skinning tutorial links for beginners and also advanced Gimp/Photoshop users aswell template download link (link to download Gimp included in first skinning tutorial for beginners) ģ.Last year the team behind Rise of Flight ( 777 Studios ) announced they were working on the new IL-2. In today's gaming industry having ♥♥♥♥♥♥♥♥♥♥ and option to make your own skins without Dev studios asking money for it is rarity, so thanks il2 dev team for not going that way with microtransactions. Here are some links so you guys can download skins for your planes/tanks or even better make your own skins via Photoshop or Gimp and occupy yourself during this harsh times.














Il-2 sturmovik battle of stalingrad demo